![]() This also means that the very limited real estate for gas stations goes fast. Any time you pass one of your own gas stations with your trucks, you get a little bonus: maybe cash, or a bump on the Development track, which gives you more bonuses. Placing gas stations is free, so it’s a great option to spend nothing and get something else. This leads to some fantastic tension in every game. In Autobahn, each player can add gas stations to any link of two-section roadway as long as one of those two sections has been built. When should I add all my played cards back to my hand, giving me one deutsche mark (DM) for each card I played? If I play my last card, I’ll get all of my cards back for free to start my next turn, but I really needed that five-DM payment to float me for another turn. Nope! There’s a good crunch to your decisions, but also to your limitations. With a hand of only seven cards (six of which are available all game, with the seventh coming to your hand in the third era), one would think actions would be fast. That also means any trucks that start your turn on black roads can move 2-3 pieces of road closer to their destination. If you want to do something on the black A7, you need to play a black card from your hand. The cards, and truck movement, are all tied to one of the seven colors in the game aligned with the color of each autobahn route (A7, A3, etc.). Then, you will move any delivery trucks you already have on the board towards a destination. Turns are simple, at least in theory: play one of the cards from your hand to take an action, get a once-per-era loan, or collect all the played cards in your tableau to collect a minor cash bonus if you had any cards in your hand. In this way, rounds could take a while or may end at any time. That’s because Autobahn is not a difficult game to explain, but it is a game that will create a lot of questions because of the many things that need to be tracked.Įach of the game’s three eras-two of which take place prior to Reunification, when the eastern half of Germany opens, revealing more places to build roads-require a certain number of carriageways (roads) to be built. Oh my goodness, the list of things going on here is something else, but it ties together well if someone in your gaming group embraces being the rules expert. If you are a fan of Eurogaming mechanics, Autobahn has a little bit of everything you’re looking for: pick up and deliver, hand management, tracks (well, a single track), economic engines everywhere, pre-turn actions, bonus actions, a tech tree, and area control. ![]() At the end of the game, all your scoring is tied to getting your people into the Administration building, ideally into those comfy boardroom seats. Split across three eras, you’ll slowly build the country’s infrastructure from the existing north-to-south A7, through a network of highways that connects German cities, ports, and international trade hubs across the continent.Īnd you’ll do it the way you would in the corporate world of reality: getting your employees on the boards of the most powerful committees, and by promoting your best people. It’s 1946 great news! You’re a new director within the German Bendesautobahn (BAB) organization, and you need to work with other directors to build a new highway system over the next 75 years or so. Just be sure to bring patience along with your serious gaming friends, and you’ll be fine. ![]() Once you’re able to sift through the rules-and there are a few edge cases that are absolutely going to force a misplay of your first game or two-there’s some tasty meat on the bone with Autobahn. While trying to grab a copy of Autobahn (2022, Alley Cat Games) for a friend, I was able to grab a review copy of the game at the end of the show. ![]() One of these errands, however, led to a happy accident. I learned many valuable lessons at SPIEL ‘22, and chief amongst those was simple: do not offer to pick up games for eight different people while trying to attend the world’s largest gaming convention.
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